You can read my thoughts on Mass Effect by clicking here<\/a>), but this game, this obscure game called The Witcher from a developer nobody had heard of before came along and awed the fans of the books and drew in new fans, although the latter was a little difficult. It was a complex game, extremely lore appropriate: you had to prepare potions in advance, rest according to how much time it would take you to brew, investigation and research were old school style reading through the stuff you find, and monsters you hunted required you to learn about them before rushing to deal with them. It was a fan's dream come true, but to newcomers it was off putting, the weird combat system and BioWare's engine they had developed the game on felt clunky. <\/p>Despite all of this, despite the really slow start of the game, the story gets immensely better as it progresses, and it left a mark on those who pushed through the first act and dealt with the confusing second act. The game rewarded them with horrendous character animations, but a well written and mature story, with great characters. CDPR, like the heroes of the industry they are, learned from the game and started developing a sequel. <\/p>"},{"type":"img","id":"img-uid-1491035565999","data":"58df670080f53"},{"type":"txt","id":"rich_1491035842778","data":"
The Witcher 2: Assassins of Kings is a game stuck between two worlds, between being extremely lore appropriate, and achieving the perfect balance between lore appropriate and gameplay perfection. This game is extremely important in understanding where The Witcher is today, the combat system of this game was a massive overhaul from the previous on, favouring a heavy and light attack pattern depending on which button you pressed, the control scheme completely changed, allowing players to use controllers for the first time, and the game was always designed with console in mind, hence the clunky menus. The gameplay, now based on a hack and slash gameplay design instead of an RPG point and click, offered players freedom to jump in and out of combat with ease without complicating issues. <\/p>
The Witcher 2, however, isn't devoid of growing pains. After it's release in 2011 (and despite issues, being one of the best games of the year), a number of bugs needed to be ironed out. CDPR went a step beyond a regular company and designed their own game engine for their second game, something unheard of for a company that had only one game under their hat. The story, however, takes the monster hunting out of the mix, although there are still monsters in the game, and throws us in the middle of a political thriller, again, extremely well handled and maturely done, one where our hero, Geralt of Rivia, must clear their name for he is accused of regicide. <\/p>
The Witcher 2 was unique in a way that your choices, made hours before, could affect your game. A simple choice between helping either one of the two supporting characters in the first chapter of the game can completely change the game for you, from how you are treated, to which parts of the maps you'll access later, to drawing the lines between friend and foe. <\/p>"},{"type":"img","id":"img-uid-1491036392049","data":"58df696dd88ba"},{"type":"txt","id":"rich_1491036464829","data":"
But this is what The Witcher does so right. Characters are not cartoonishly evil, neither are they good without reasons. The characters of The Witcher are morally ambiguous, even the antagonists have their own reasons to do what they were doing. While The Witcher 1 also had such characters, it wasn't until The Witcher 2 that people noticed how well written the characters are. The antagonist of The Witcher 2 is someone you even like, if you take the time to talk to them. <\/p>
Considering the many advancements made in The Witcher 2, and using their own engine, industry watchers and fans were highly anticipating the closing chapter of The Witcher saga. In May 2015, after a few delays, The Witcher 3: Wild Hunt finally released to the public, and since then, CDPR has now become the most loved video game developer. <\/p>"},{"type":"img","id":"img-uid-1491036784449","data":"58df6ab4cfc4e"},{"type":"txt","id":"rich_1491036791711","data":"
If I was writing this from my PC back home, I would flood this write up with the innumerable gorgeous screenshot I've taken in the game. I honestly cannot praise this game enough, and this write up will not be enough to go into detail on exactly why this game works so well, because that deserves a write up of it's own. <\/p>
What I can tell you now is that this is how a video game developer should be, CDPR learned from their previous adventures developing The Witcher games, everything they implemented in The Witcher 2 was perfected and implemented in The Witcher 3, the political thriller subplot was replaced with Geralt's hunt for his adopted daughter, Ciri, so the story felt much personal, but the characters you meet along the way, especially The Bloody Baron in Velen, make your journey worth while. Characters that aren't one dimensional, combined with gameplay perfected over the years, to letting players hunt monsters again, which is the purpose of a Witcher all along, to telling one of the best stories in gaming, and to top it off it lasts many hours, so you get to savour every little bit of it along the way. <\/p>
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On a technical and graphical front, CDPR developing their own engine helped them immensely. allowing them to flex their coding muscles and deliver a world so beautiful, gamers will remember it for years to come. In the picture above, you can see the changes made to Geralt over the years, and if you happen to check out the changes in the design of the other characters, you can easily see that as CDPR's resources grew, so did their attention to detail with the design of the characters. <\/p>"},{"type":"img","id":"img-uid-1491037551645","data":"58df6dc775806"},{"type":"txt","id":"rich_1491037580473","data":"
I wish I could get into why The Witcher 3 works so well, but we are on a time crunch and that deserves an article on its own. Plus, the fanboy in me will not let me stop shaking with excitement long enough to finish a write up about that. <\/p>
I've been gaming since 1996, I've played a lot of games over the last 21 years, and yet, despite that, The Witcher 3 shot to the top of my favourite games of all time list. This is the one game I would like to highly recommend to people who don't usually play video games, it will change your opinion on what this medium can do, I guarantee it. <\/p>
The story behind the making of The Witcher, the struggles that CD Projekt RED went through, is something every student must take inspiration from. They believed in the power of video games, they believed in telling their story to the world, they almost lost everything in doing so, and yet they stuck to it, because it was their passion. Today, The Witcher series has sold 25 million copies worldwide, and what was once Poland's cultural phenomenon, has now spread across the world. <\/p>
Here's to CDPR and their unshaken conviction, without them, one of the greatest stories ever told would have never come to the English speaking world. <\/p>"}]